The Most-Realistic Animation Ever?

This animated character is being rendered in real-time on current video card hardware, using standard bone animation. The rendering techniques, as well as the animation pipeline are being presented at GDC 2013, “Next Generation Character Rendering” on March 27.

The original high resolution data was acquired from Light Stage Facial Scanning and Performance Capture by USC Institute for Creative Technologies, then converted to a 70 bones rig, while preserving the high frequency detail in diffuse, normal and displacement composite maps.

It is being rendered in a DirectX11 environment, using advanced techniques to faithfully represent the character’s skin and eyes.

This entry was posted in Games. Bookmark the permalink.

One Response to The Most-Realistic Animation Ever?

  1. alfy says:

    Absolutely great. This guy could be recruited by the Chemistry Dept of Nottingham University for future videos. At least he keeps his fricking hands still.

Comments are closed.